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    <title>Games on bradleycarey.com</title>
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    <description>Recent content in Games on bradleycarey.com</description>
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      <title>Checkbox Canvas: Games</title>
      <link>https://bradleycarey.com/posts/checkbox-games/</link>
      <pubDate>Mon, 16 Mar 2026 21:00:00 -0500</pubDate>
      <guid>https://bradleycarey.com/posts/checkbox-games/</guid>
      <description>&lt;p&gt;Games are an interesting stress test for the 1-bit constraint. A simulation can skip frames and still look fine. A game can&amp;rsquo;t. Input latency matters, collision detection matters, and the player is paying close attention in a way that they aren&amp;rsquo;t when watching a visual effect. If the game loop is wrong, you notice immediately.&lt;/p&gt;&#xA;&lt;p&gt;Both of these work. Unironically.&lt;/p&gt;&#xA;&lt;h2 id=&#34;pong-interactive&#34;&gt;&#xA;  &lt;strong&gt;&lt;a href=&#34;https://bradleycarey.com/checkboxes/pong.html&#34; &gt;Pong&lt;/a&gt;&lt;/strong&gt; &lt;em&gt;(interactive)&lt;/em&gt;&#xA;  &lt;a class=&#34;heading-link&#34; href=&#34;#pong-interactive&#34;&gt;&#xA;    &lt;i class=&#34;fa-solid fa-link&#34; aria-hidden=&#34;true&#34; title=&#34;Link to heading&#34;&gt;&lt;/i&gt;&#xA;    &lt;span class=&#34;sr-only&#34;&gt;Link to heading&lt;/span&gt;&#xA;  &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&lt;p&gt;Two players. Left paddle: W and S. Right paddle: up and down arrow keys.&lt;/p&gt;</description>
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